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hyperPad Visual Coding on iPad 1.40 - App Store




About hyperPad Visual Coding on iPad

Unleash Your Creativity with hyperPad: The Ultimate Visual Coding Experience on iPad! Create your own app with ease and dive into the fun of visual coding! hyperPad is the gateway for everyone - from eager learners to...

Unleash Your Creativity with hyperPad: The Ultimate Visual Coding Experience on iPad!

Create your own app with ease and dive into the fun of visual coding! hyperPad is the gateway for everyone - from eager learners to seasoned professionals - to craft their own games, apps, and interactive stories without writing a single line of code.

LEARN | CREATE | EXPLORE
hyperPad is not just an app; it's a revolutionary tool for shaping digital creators. As the premier visual coding platform on the iPad, hyperPad empowers you to lay the foundation for a future career in technology.

For over a decade, a spectrum of users, from middle school students to tech professionals, have transformed their creative ideas into real-world projects. Children as young as 10 have crafted coding games, while educators have revolutionized classroom management and interactive learning with hyperPad, making it the ultimate classroom app.

Artists and storytellers have turned to hyperPad to bring characters to life and design interactive books. We invite you to unlock the vast potential that lies within you and your ideas.

Create Your Own App: Embark on a journey where learning how to code becomes a vibrant, interactive experience. HyperPad doesn't just help you create; it educates. And you're never alone - our active global community, ambassadors, and dedicated staff are here to support your growth every step of the way. Share your finished projects with the world through the Apple App Store or hyperPad's Hub!

Teach with hyperPad: Revolutionize your educational approach with our app, and become part of a global movement using visual coding to introduce coding and STEM skills. Our intuitive platform is used worldwide by educators to engage students in critical thinking, problem-solving, and creative learning - essential components in a 21st-century career toolkit.

Learn with hyperPad: Our robust tool turns the challenge of learning how to code into an adventure filled with joy and discovery. With hyperPad, the path to understanding coding is not just educational; it's thrilling!

Did you know? hyperPad is committed to global sustainability, particularly SDG 4 - Quality Education. Our community's creations have contributed to the United Nations' 17 Sustainable Development Goals.

Discover our initiatives on our blog! https://blog.hyperpad.com/

Stay Connected! Be the first to get the scoop on hyperPad events, updates, and more by following us and signing up for our newsletter.

Find us on:

YouTube: @hyperPad
Twitter: @hyperpadapp
Instagram: @hyper_pad
Facebook: @hyperPad

Join the hyperPad family today and start turning your digital dreams into reality!

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Feb 7, 2024
Version 1.40
The first update in 2024 is here! And its a great one. Lots of amazing new features making hyperPad even better than before, plus some bug fixes! See the complete list below.


New Features
---------------
- You can now convert objects into objects of another type.
- Empty objects are now converted into graphics when choosing a graphic for them.
- The Hit by Bullet behavior now outputs hit position and the shooter object.
- Bullets can now be rescaled in shoot behaviors.
- Added a Random Seed behavior that can define a set seed and algorithm for Random Number behaviors.
- Added the ability to move objects between scenes and layers.
- You can now mirror multiple objects at once.
- Added the ability to collapse behavior bundle behaviors, allowing an entire behavior tree to be compressed into a single behavior.
- Added a “Disable Antialiasing” toggle in the Draw behavior.
- Added “Add Entries” mode in the Modify Dictionary behavior.
- Added “Remove Duplicates” and “Intersect” modes in the Modify Array behavior.
- Updated branding logo inside the app.

Bug Fixes
-----------
- Fixed crashing when changing the scene background on iOS 17.
- Fixed many unexpected UI-related crashes on iOS 17.
- Fixed objects displaying in the wrong position in overlays.
- Fixed performance issues with the Get Pixel behavior.
- Fixed the Preserve Transform property in the Set Graphic behavior miscalculating position for objects in relative position mode.
- Fixed crashes when effect parameters were set outside their intended range.
- Fixed 16:9 aspect ratio not completely fitting the screen.
- Fixed numeric input fields displaying Int32 despite the behavior being stored as doubles.
- Fixed the Edit Text Field behavior causing a crash after triggering the Alert behavior.
- Fixed assets displaying as being selected despite the multi-select mode being disabled.
- Fixed the Keyboard Event behavior not displaying character sequence.
- Fixed the Swipe Gesture behaviors activating when swiping in the wrong direction.
- Fixed the screen resetting to the wrong position in the editor when pressing “defaults” in screen settings.
- Fixed occasional flickering in graphics when playing various animations.
- Fixed clipping of some UI in the main menu.
- Fixed dark theme color scheme for some UI.



Previous Versions

Here you can find the changelog of hyperPad Visual Coding on iPad since it was posted on our website on 2016-10-30 14:33:22. The latest version is 1.40 and it was updated on 2024-04-22 08:55:40. See below the changes in each version.

hyperPad Visual Coding on iPad version 1.40
Updated At: 2024-02-07
Changes: Feb 7, 2024 Version 1.40 The first update in 2024 is here! And its a great one. Lots of amazing new features making hyperPad even better than before, plus some bug fixes! See the complete list below. New Features --------------- - You can now convert objects into objects of another type. - Empty objects are now converted into graphics when choosing a graphic for them. - The Hit by Bullet behavior now outputs hit position and the shooter object. - Bullets can now be rescaled in shoot behaviors. - Added a Random Seed behavior that can define a set seed and algorithm for Random Number behaviors. - Added the ability to move objects between scenes and layers. - You can now mirror multiple objects at once. - Added the ability to collapse behavior bundle behaviors, allowing an entire behavior tree to be compressed into a single behavior. - Added a “Disable Antialiasing” toggle in the Draw behavior. - Added “Add Entries” mode in the Modify Dictionary behavior. - Added “Remove Duplicates” and “Intersect” modes in the Modify Array behavior. - Updated branding logo inside the app. Bug Fixes ----------- - Fixed crashing when changing the scene background on iOS 17. - Fixed many unexpected UI-related crashes on iOS 17. - Fixed objects displaying in the wrong position in overlays. - Fixed performance issues with the Get Pixel behavior. - Fixed the Preserve Transform property in the Set Graphic behavior miscalculating position for objects in relative position mode. - Fixed crashes when effect parameters were set outside their intended range. - Fixed 16:9 aspect ratio not completely fitting the screen. - Fixed numeric input fields displaying Int32 despite the behavior being stored as doubles. - Fixed the Edit Text Field behavior causing a crash after triggering the Alert behavior. - Fixed assets displaying as being selected despite the multi-select mode being disabled. - Fixed the Keyboard Event behavior not displaying character sequence. - Fixed the Swipe Gesture behaviors activating when swiping in the wrong direction. - Fixed the screen resetting to the wrong position in the editor when pressing “defaults” in screen settings. - Fixed occasional flickering in graphics when playing various animations. - Fixed clipping of some UI in the main menu. - Fixed dark theme color scheme for some UI.
hyperPad Visual Coding on iPad version 1.39
Updated At: 2023-11-29
Changes: Nov 29, 2023 Version 1.39 hyperPad Version 1.39: Unleash Your Creative Power! Greetings hyperPad enthusiasts! Elevate your app experience with hyperPad 1.39! We've supercharged your creative journey with powerful features, slick enhancements, and bug-squashing triumphs. New Features: Ignite Your Imagination • Keyboard Maestro: Dive into a world of efficiency with the introduction of keyboard shortcuts in the scene and behavior editor. Navigate your game like a pro and edit with speed! • Edit Text on the Fly: Unleash your inner wordsmith with the new Edit Text Field and Edit Text Event behaviors. Now, label objects can be seamlessly edited using your trusty keyboard, and events can trigger based on field events. It’s typing magic! • Customizable Shortcuts: Personalize your workflow with the new Keyboard Shortcut behavior. Define your own shortcuts, like a maestro conducting a symphony of creation. Think ⌘ + Z, but make it your own! • Mouse Magic: Say hello to a new dimension of interactivity with the Mouse Event behavior. Listen to inputs from your hardware mouse or trackpad and redefine your app’s navigation experience. • Pixel Perfection: The Render Texture behavior now embraces both percentage and pixel units, unveiling the sensational Pixel draw mode. Plus, meet the Get Pixel behavior, ready to read the color of a pixel from a Render Texture behavior. • Intersection Evolution: The Is Intersecting behavior gets an upgrade! Now featuring units and the ability to use a Bounding Box behavior as a shape. • Introducing the Lerp Function behavior, your gateway to smooth interpolation between two values using an easing tween. Perfect for creating very dynamic animations! • Added an On Fixed Update event type in the Frame Event behavior. • Added a Preserve Transform toggle in the Set Graphic behavior. • Performance Revolution: Animated particles are now preloaded, revolutionizing gameplay performance. Say goodbye to stuttering, and hello to buttery smooth visual effects! Bug Fixes • Fixed a specific crash with the Math Operation behavior when providing invalid values. • Fixed performance issues of animated particles in the particle editor. • Fixed a bug where disabling a move behavior stopped every active move action of the object instead of only the associated move actions. • Fixed the “Ignore Object’s Bullets” mode not working in the Ignore Bullets behavior. • Fixed the object selector displaying red text despite having tag(s) or object(s) selected. • Fixed numerous bugs with the multi-select feature. • Fixed Wait and Timer behaviors not immediately stopping their internal clocks when disabled. • Fixed the Timer behavior repeating forever when given a times count value of 1 or less. • Fixed visual bugs with the scene selection widget in the Preload Scene behavior. • Fixed behavior input fields not updating when duplicating a behavior tree. • Fixed default overlays using the deprecated Restart Scene behavior. • Fixed Timer and Wait behaviors becoming more inaccurate over time. • Fixed “Out Back” ease running backwards in Set Music Settings, Set Sound Settings and Set Time Scale behaviors. • Fixed missing Socket Event and Connect to Socket behaviors. • Fixed a bug that prevented users from overwriting changes to existing particle effects. • Fixed duplicate “On Any” socket events when running the Socket Event behavior multiple times. • Fixed Exponential easing tweens not working in Set Sound Settings and Set Music Settings behaviors. • Fixed audio settings not being treated separately in Set Sound Settings and Set Music Settings behaviors. • Fixed crash when blur is set to be negative in the Render Texture behavior. Upgrade now and let your imagination run wild!
hyperPad Visual Coding on iPad version 1.38
Updated At: 2023-08-02
Changes: Aug 2, 2023 Version 1.38 Another awesome update adding amazing new features to level up your games! We've also fixed a bunch of nasty bugs, making hyperPad perform better and faster than ever. As always be sure to rate and review hyperPad in the App Store after each update so we know what you think of the updates. Your reviews really help us grow and continue to add amazing new features to hyperPad. New Features: ---------------- - Added an option to have animated particle effects. - Added the ability to create, modify, preview and render noise maps. - Added a new Indicator Event behavior to listens to a specific event from a Health Bar or a Life Indicator. - Implemented Multi-Select Mode in the Asset Library to perform actions on multiple assets at once. - Added the ability to open a particle or a sound effect directly from the Asset Library. - Added the ability to duplicate graphic assets in the Asset Library. - Revamped Life Indicator and Health Bar behaviors. - Merged Set Animation Speed and Stop / Resume / Pause Animation behaviors into a new Set Animation State behavior. - Merged Spawn on Object and Spawn on Area to a new Spawn Object behavior with additional functionality. - The Add to Score behavior now visually updates event types when editing its properties. - Added new physics event listeners: Falling State, Moving State and Active State - deprecating Became Active, Became Idle and all the transform event behaviors. - Merged Collided, While Colliding and Stopped Colliding behaviors into a new behavior called Collision Event. - Combined Ignore Bullet and Ignore Object's Bullets behaviors. - Get Bounding Box and Sort by Distance has been optimized for better performance. - The Load Image behavior now updates its nub icons when changing the load type. - Combined Set Background Graphic and Set Background Color into a new Set Background behavior. - The Get Background Color behavior has been changed to a Get Background behavior and now has an additional image output field. - Merged Hide Layer and Show Layer into a new Set Layer Visibility behavior. Bug Fixes: --------------- - Fixed newer projects not being playable. - Fixed a crash with the Get Object behavior when finding no objects and then finding objects afterwards. - Fixed clipped text in the particle editor. - Fixed a crash when capturing an area that is too wide or too tall in the Load Image behavior. - Fixed a bug that allowed users to be able to branch a closed source project. - Fixed performance issues with physics event behaviors. - Fixed asset library displaying duplicate or “ghost” assets. - Fixed particle editor not properly displaying which effect is selected. - Fixed oversized BM font icons in the asset library. - Fixed a specific crash caused by spawning an object that spawned other objects. - Fixed the Get Object behavior outputting 0 for tags. - Fixed the “On Resume” and “On Pause” frame events not being properly used when using the Alert behavior. - Fixed rotation speed for radial particles being unable to be set to negative. - Fixed a visual bug with the camera selector widget in the Screen to Point behavior.
hyperPad Visual Coding on iPad version 1.37
Updated At: 2023-06-20
Changes: Jun 20, 2023 Version 1.37 Another great new update. This one adds a few features that didn't make it in time for the last update. Also lots of big fixes and performance improvements. New Features: --------------- - Added a new customizable trail effect behavior that emits a continuous trail from an object. - Added a new Stop Visual Effects behavior that immediately stops all running effects or trails of an object. - Added duration and transition settings in the Set Sound Settings behavior. - Added Affected by Time Scale toggle for Set Sound Settings, Set Time Scale and Set Music Settings behaviors. Bug Fixes ---------- - Fixed a bug where disabling Set Time Scale or Set Music Settings behaviors did not interrupt their current tweens. - Fixed a bug where pausing the scene did not pause transitions from the Set Time Scale and Set Music Settings behaviors. - Fixed a visual bug with input fields when inputting an output field to a text field that's currently being edited. - Fixed rotated particles being rotated back when its parent object is destroyed. - Fixed radial particles teleporting to 0,0 when its parent object is destroyed. - Fixed the particle’s origin shifting when its parent object is destroyed. - Fixed 9-slice objects not saving their colors. - Fixed the Share behavior not being able to save images that were from project assets (Predefined and Dynamic types). - Fixed Box Container behavior sometimes crashing when opening it in the editor. - Fixed the Get Object behavior returning the object's name for the x output field. - Fixed the Animation Selector widget being visually broken - there's a huge gap under the widget. - Fixed Battery Status outputting battery percentage from 0 to 1 when it should be outputting from 0 to 100. - Fixed duplicating behavior trees placing the duplicated tree too far to the right. - Fixed duplicating behavior trees to another object placing tree too far from the origin position. - Fixed changing physics mode of an object in the editor not updating the properties display. - Fixed widget in Load Overlay being visually broken - text is misaligned and clipping into other widgets. -------------- New Features added in 1.36: - Customize the user experience with the new Battery Status and Device Identifier behaviors. - You can now copy behavior trees across objects by holding the duplicate button in the behavior editor. - You can now delete behavior trees by holding the delete button in the behavior editor. - Added ability to customize button and accent colors for alert popups. - The Get Object behavior now outputs the name of the object. - Added a new Swipe Gesture behavior that allows for more control of how swipes are detected - supersedes the legacy Swipe Up / Left / Right / Down behaviors. - Added a toggle to use a secure text input for the Alert behavior. - Revamped the Load Scene behavior, implementing a new ability to reference scene by name and superseding the Load Next / Previous Scene and Restart Scene behaviors. - Merged Make Wall, Make Scenery and Make Physics behaviors into one new behavior called Set Physics Mode. - Implemented a new Tilt Sensor behavior that supersedes the legacy Tilt Up/Right/Left/Down behaviors. - Implemented a new Joystick Input behavior that supersedes the legacy Joystick Up/Right/Left/Down behaviors. - The Get Object behavior can now get all objects in the scene or get all objects on a specified layer. - The Get Objects by Tag behavior has been superseded by the Get Object behavior. - The Get Attribute behavior now has an input field to define the default value. - The Set Behavior State behavior now displays what mode is selected. - Added a placeholder view for behaviors with no input fields. - Editing rotation in a behavior now updates the UI in real-time.
hyperPad Visual Coding on iPad version 1.16
Updated At: 2014-06-29


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Downloads: 477
Updated At: 2024-04-22 08:55:40
Publisher: UntitledD
Operating System: IOS
License Type: Free Trial